13 lines
370 B
C#
13 lines
370 B
C#
using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedGunSystem))]
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public sealed partial class TargetedProjectileComponent : Component
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{
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[DataField, AutoNetworkedField]
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public EntityUid Target;
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}
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