34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Responsible for handling recharging a basic entity ammo provider over time.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class RechargeBasicEntityAmmoComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("rechargeCooldown")]
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[AutoNetworkedField]
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public float RechargeCooldown = 1.5f;
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[DataField("rechargeSound")]
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[AutoNetworkedField]
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public SoundSpecifier? RechargeSound = new SoundPathSpecifier("/Audio/Magic/forcewall.ogg")
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{
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Params = AudioParams.Default.WithVolume(-5f)
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};
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[ViewVariables(VVAccess.ReadWrite),
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DataField("nextCharge", customTypeSerializer:typeof(TimeOffsetSerializer)),
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AutoNetworkedField]
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[AutoPausedField]
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public TimeSpan? NextCharge;
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[DataField, AutoNetworkedField]
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public bool ShowExamineText = true;
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}
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