Files
tbd-station-14/Content.Server/AI/Utility/ExpandableActions/Nutrition/PickUpNearbyFoodExp.cs
2022-05-13 17:59:03 +10:00

37 lines
1.4 KiB
C#

using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Nutrition.Food;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Nutrition;
namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
{
public sealed class PickUpNearbyFoodExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.NeedsBonus;
protected override IEnumerable<Func<float>> GetCommonConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<HungerCon>().PresetCurve(context, PresetCurve.Nutrition),
considerationsManager.Get<FreeHandCon>().BoolCurve(context),
};
}
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<NearbyFoodState>().GetValue())
{
yield return new PickUpFood {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}
}