37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.Actions.Nutrition.Food;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Hands;
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using Content.Server.AI.Utility.Considerations.Nutrition.Food;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Nutrition;
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namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
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{
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public sealed class PickUpNearbyFoodExp : ExpandableUtilityAction
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{
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public override float Bonus => UtilityAction.NeedsBonus;
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protected override IEnumerable<Func<float>> GetCommonConsiderations(Blackboard context)
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{
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var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
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return new[]
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{
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considerationsManager.Get<HungerCon>().PresetCurve(context, PresetCurve.Nutrition),
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considerationsManager.Get<FreeHandCon>().BoolCurve(context),
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};
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}
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public override IEnumerable<UtilityAction> GetActions(Blackboard context)
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{
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var owner = context.GetState<SelfState>().GetValue();
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foreach (var entity in context.GetState<NearbyFoodState>().GetValue())
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{
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yield return new PickUpFood {Owner = owner, Target = entity, Bonus = Bonus};
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}
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}
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}
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}
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