* feat: allow admins to interact under subfloors * feat: use BypassInteractionChecks instead
239 lines
9.6 KiB
C#
239 lines
9.6 KiB
C#
using Content.Shared.Audio;
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using Content.Shared.Construction.Components;
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using Content.Shared.Explosion;
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using Content.Shared.Eye;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Maps;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.SubFloor
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{
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/// <summary>
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/// Entity system backing <see cref="SubFloorHideComponent"/>.
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/// </summary>
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[UsedImplicitly]
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public abstract class SharedSubFloorHideSystem : EntitySystem
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{
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] protected readonly SharedMapSystem Map = default!;
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] private readonly SharedVisibilitySystem _visibility = default!;
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[Dependency] protected readonly SharedPopupSystem _popup = default!;
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private EntityQuery<SubFloorHideComponent> _hideQuery;
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public override void Initialize()
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{
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base.Initialize();
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_hideQuery = GetEntityQuery<SubFloorHideComponent>();
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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SubscribeLocalEvent<SubFloorHideComponent, ComponentStartup>(OnSubFloorStarted);
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SubscribeLocalEvent<SubFloorHideComponent, ComponentShutdown>(OnSubFloorTerminating);
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// Like 80% sure this doesn't need to handle re-anchoring.
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SubscribeLocalEvent<SubFloorHideComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
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SubscribeLocalEvent<SubFloorHideComponent, GettingInteractedWithAttemptEvent>(OnInteractionAttempt);
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SubscribeLocalEvent<SubFloorHideComponent, GettingAttackedAttemptEvent>(OnAttackAttempt);
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SubscribeLocalEvent<SubFloorHideComponent, GetExplosionResistanceEvent>(OnGetExplosionResistance);
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SubscribeLocalEvent<SubFloorHideComponent, AnchorAttemptEvent>(OnAnchorAttempt);
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SubscribeLocalEvent<SubFloorHideComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
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}
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private void OnAnchorAttempt(EntityUid uid, SubFloorHideComponent component, AnchorAttemptEvent args)
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{
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// No teleporting entities through floor tiles when anchoring them.
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var xform = Transform(uid);
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if (TryComp<MapGridComponent>(xform.GridUid, out var grid)
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&& HasFloorCover(xform.GridUid.Value, grid, Map.TileIndicesFor(xform.GridUid.Value, grid, xform.Coordinates)))
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{
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_popup.PopupClient(Loc.GetString("subfloor-anchor-failure", ("entity", uid)), args.User);
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args.Cancel();
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}
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}
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private void OnUnanchorAttempt(EntityUid uid, SubFloorHideComponent component, UnanchorAttemptEvent args)
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{
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// No un-anchoring things under the floor. Only required for something like vents, which are still interactable
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// despite being partially under the floor.
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if (component.IsUnderCover)
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{
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_popup.PopupClient(Loc.GetString("subfloor-unanchor-failure", ("entity", uid)), args.User);
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args.Cancel();
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}
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}
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private void OnGetExplosionResistance(EntityUid uid, SubFloorHideComponent component, ref GetExplosionResistanceEvent args)
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{
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if (component.BlockInteractions && component.IsUnderCover)
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args.DamageCoefficient = 0;
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}
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private void OnAttackAttempt(EntityUid uid, SubFloorHideComponent component, ref GettingAttackedAttemptEvent args)
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{
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if (component.BlockInteractions && component.IsUnderCover)
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args.Cancelled = true;
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}
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private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, ref GettingInteractedWithAttemptEvent args)
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{
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// Allow admins (e.g., mappers/aghosts) to twiddle with stuff under subfloors
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if (HasComp<BypassInteractionChecksComponent>(args.Uid))
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return;
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// No interactions with entities hidden under floor tiles.
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if (component.BlockInteractions && component.IsUnderCover)
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args.Cancelled = true;
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}
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private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _)
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{
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UpdateFloorCover(uid, component);
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UpdateAppearance(uid, component);
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EnsureComp<CollideOnAnchorComponent>(uid);
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}
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private void OnSubFloorTerminating(EntityUid uid, SubFloorHideComponent component, ComponentShutdown _)
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{
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// If component is being deleted don't need to worry about updating any component stuff because it won't matter very shortly.
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if (Comp<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating)
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return;
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// Regardless of whether we're on a subfloor or not, unhide.
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SetUnderCover((uid, component), false);
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UpdateAppearance(uid, component);
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}
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private void HandleAnchorChanged(EntityUid uid, SubFloorHideComponent component, ref AnchorStateChangedEvent args)
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{
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if (args.Anchored)
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{
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var xform = Transform(uid);
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UpdateFloorCover(uid, component, xform);
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}
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else if (component.IsUnderCover)
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{
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SetUnderCover((uid, component), false);
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UpdateAppearance(uid, component);
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}
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}
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private void OnTileChanged(ref TileChangedEvent args)
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{
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foreach (var change in args.Changes)
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{
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if (change.OldTile.IsEmpty)
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continue; // Nothing is anchored here anyways.
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if (change.NewTile.IsEmpty)
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continue; // Anything that was here will be unanchored anyways.
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UpdateTile(args.Entity, args.Entity.Comp, change.GridIndices);
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}
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}
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/// <summary>
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/// Update whether a given entity is currently covered by a floor tile.
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/// </summary>
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private void UpdateFloorCover(EntityUid uid, SubFloorHideComponent? component = null, TransformComponent? xform = null)
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{
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if (!Resolve(uid, ref component, ref xform))
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return;
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if (xform.Anchored && TryComp<MapGridComponent>(xform.GridUid, out var grid))
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SetUnderCover((uid, component), HasFloorCover(xform.GridUid.Value, grid, Map.TileIndicesFor(xform.GridUid.Value, grid, xform.Coordinates)));
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else
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SetUnderCover((uid, component), false);
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UpdateAppearance(uid, component);
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}
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private void SetUnderCover(Entity<SubFloorHideComponent> entity, bool value)
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{
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// If it's not undercover or it always has visible layers then normal visibility.
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_visibility.SetLayer(entity.Owner, value && entity.Comp.VisibleLayers.Count == 0 ? (ushort) VisibilityFlags.Subfloor : (ushort) VisibilityFlags.Normal);
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if (entity.Comp.IsUnderCover == value)
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return;
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entity.Comp.IsUnderCover = value;
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}
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public bool HasFloorCover(EntityUid gridUid, MapGridComponent grid, Vector2i position)
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{
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// TODO Redo this function. Currently wires on an asteroid are always "below the floor"
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[Map.GetTileRef(gridUid, grid, position).Tile.TypeId];
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return !tileDef.IsSubFloor;
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}
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private void UpdateTile(EntityUid gridUid, MapGridComponent grid, Vector2i position)
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{
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var covered = HasFloorCover(gridUid, grid, position);
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foreach (var uid in Map.GetAnchoredEntities(gridUid, grid, position))
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{
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if (!_hideQuery.TryComp(uid, out var hideComp))
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continue;
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if (hideComp.IsUnderCover == covered)
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continue;
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SetUnderCover((uid, hideComp), covered);
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UpdateAppearance(uid, hideComp);
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}
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}
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public void UpdateAppearance(
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EntityUid uid,
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SubFloorHideComponent? hideComp = null,
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AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref hideComp, false))
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return;
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if (hideComp.BlockAmbience && hideComp.IsUnderCover)
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_ambientSoundSystem.SetAmbience(uid, false);
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else if (hideComp.BlockAmbience && !hideComp.IsUnderCover)
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_ambientSoundSystem.SetAmbience(uid, true);
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if (Resolve(uid, ref appearance, false))
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{
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Appearance.SetData(uid, SubFloorVisuals.Covered, hideComp.IsUnderCover, appearance);
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}
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}
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[Serializable, NetSerializable]
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protected sealed class ShowSubfloorRequestEvent : EntityEventArgs
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{
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public bool Value;
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}
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}
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[Serializable, NetSerializable]
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public enum SubFloorVisuals : byte
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{
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/// <summary>
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/// Is there a floor tile over this entity
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/// </summary>
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Covered,
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/// <summary>
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/// Is this entity revealed by a scanner or some other entity?
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/// </summary>
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ScannerRevealed,
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}
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[Serializable, NetSerializable]
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public enum SubfloorLayers : byte
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{
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FirstLayer
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}
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}
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