16 lines
466 B
C#
16 lines
466 B
C#
using Content.Server.Botany.Systems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Botany.Components;
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[RegisterComponent]
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[Friend(typeof(BotanySystem))]
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public sealed class ProduceComponent : Component
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{
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[DataField("targetSolution")] public string SolutionName { get; set; } = "food";
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[DataField("seed", required: true)] public string SeedName = default!;
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}
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