using Content.Server.Botany.Systems; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Botany.Components; [RegisterComponent] [Friend(typeof(BotanySystem))] public sealed class ProduceComponent : Component { [DataField("targetSolution")] public string SolutionName { get; set; } = "food"; [DataField("seed", required: true)] public string SeedName = default!; }