Files
tbd-station-14/Content.Shared/Pinpointer/SharedNavMapSystem.cs
Nemanja 1886941da6 Add doors to the station map (#23639)
* Add doors to the navmap

* tweaksies

* gah

* draw primitive

* draw primitive? at least take me out to dinner first!

* Update Content.Client/Pinpointer/UI/NavMapControl.cs

* casualties

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-12 00:14:20 +11:00

50 lines
1.3 KiB
C#

using System.Numerics;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Pinpointer;
public abstract class SharedNavMapSystem : EntitySystem
{
public const byte ChunkSize = 4;
/// <summary>
/// Converts the chunk's tile into a bitflag for the slot.
/// </summary>
public static int GetFlag(Vector2i relativeTile)
{
return 1 << (relativeTile.X * ChunkSize + relativeTile.Y);
}
/// <summary>
/// Converts the chunk's tile into a bitflag for the slot.
/// </summary>
public static Vector2i GetTile(int flag)
{
var value = Math.Log2(flag);
var x = (int) value / ChunkSize;
var y = (int) value % ChunkSize;
var result = new Vector2i(x, y);
DebugTools.Assert(GetFlag(result) == flag);
return new Vector2i(x, y);
}
[Serializable, NetSerializable]
protected sealed class NavMapComponentState : ComponentState
{
public Dictionary<Vector2i, int> TileData = new();
public List<NavMapBeacon> Beacons = new();
public List<NavMapAirlock> Airlocks = new();
}
[Serializable, NetSerializable]
public readonly record struct NavMapBeacon(Color Color, string Text, Vector2 Position);
[Serializable, NetSerializable]
public readonly record struct NavMapAirlock(Vector2 Position);
}