125 lines
4.1 KiB
C#
125 lines
4.1 KiB
C#
using System;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Buckle.Components
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{
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public enum StrapPosition
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{
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/// <summary>
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/// (Default) Makes no change to the buckled mob
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/// </summary>
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None = 0,
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/// <summary>
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/// Makes the mob stand up
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/// </summary>
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Stand,
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/// <summary>
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/// Makes the mob lie down
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/// </summary>
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Down
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}
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[NetworkedComponent()]
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public abstract class SharedStrapComponent : Component, IDragDropOn
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{
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bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Dragged, out SharedBuckleComponent? buckleComponent)) return false;
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bool Ignored(EntityUid entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
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return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
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}
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public abstract bool DragDropOn(DragDropEvent eventArgs);
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}
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[Serializable, NetSerializable]
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public sealed class StrapComponentState : ComponentState
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{
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public StrapComponentState(StrapPosition position)
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{
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Position = position;
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}
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/// <summary>
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/// The change in position that this strap makes to the strapped mob
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/// </summary>
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public StrapPosition Position { get; }
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}
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[Serializable, NetSerializable]
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public enum StrapVisuals : byte
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{
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RotationAngle,
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BuckledState
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}
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// TODO : Convert this to an Entity Message. Careful, it will Break ShuttleControllerComponent (only place where it's used)
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[Serializable, NetSerializable]
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#pragma warning disable 618
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public abstract class StrapChangeMessage : ComponentMessage
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#pragma warning restore 618
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{
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/// <summary>
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/// Constructs a new instance of <see cref="StrapChangeMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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/// <param name="buckled">True if the entity was buckled, false otherwise</param>
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protected StrapChangeMessage(EntityUid entity, EntityUid strap, bool buckled)
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{
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Entity = entity;
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Strap = strap;
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Buckled = buckled;
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}
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/// <summary>
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/// The entity that had its buckling status changed
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/// </summary>
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public EntityUid Entity { get; }
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/// <summary>
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/// The strap that the entity was buckled to or unbuckled from
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/// </summary>
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public EntityUid Strap { get; }
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/// <summary>
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/// True if the entity was buckled, false otherwise.
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/// </summary>
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public bool Buckled { get; }
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}
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[Serializable, NetSerializable]
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public class StrapMessage : StrapChangeMessage
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{
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/// <summary>
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/// Constructs a new instance of <see cref="StrapMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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public StrapMessage(EntityUid entity, EntityUid strap) : base(entity, strap, true)
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{
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}
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}
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[Serializable, NetSerializable]
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public class UnStrapMessage : StrapChangeMessage
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{
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/// <summary>
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/// Constructs a new instance of <see cref="UnStrapMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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public UnStrapMessage(EntityUid entity, EntityUid strap) : base(entity, strap, false)
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{
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}
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}
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}
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