Files
tbd-station-14/Content.Shared/EntityTable/Conditions/PlayerCountCondition.cs
Nemanja e92b6b6a7e Add support for contextual information in EntityTables (#37737)
* Add context support for entityTables

* fix build fail

* comments

* Update Content.Shared/EntityTable/EntityTableSystem.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-31 15:40:25 +02:00

36 lines
1.1 KiB
C#

using Content.Shared.EntityTable.EntitySelectors;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.Conditions;
/// <summary>
/// Condition that passes only if the server player count is within a certain range.
/// </summary>
public sealed partial class PlayerCountCondition : EntityTableCondition
{
/// <summary>
/// Minimum players of needed for this condition to succeed. Inclusive.
/// </summary>
[DataField]
public int Min = int.MinValue;
/// <summary>
/// Maximum numbers of players there can be for this condition to succeed. Inclusive.
/// </summary>
[DataField]
public int Max = int.MaxValue;
private static ISharedPlayerManager? _playerManager;
protected override bool EvaluateImplementation(EntityTableSelector root, IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
// Don't resolve this repeatedly
_playerManager ??= IoCManager.Resolve<ISharedPlayerManager>();
var playerCount = _playerManager.PlayerCount;
return playerCount >= Min && playerCount <= Max;
}
}