* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
16 lines
518 B
C#
16 lines
518 B
C#
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.EntityEffects.Effects;
|
|
|
|
/// <summary>
|
|
/// Basically smoke and foam reactions.
|
|
/// </summary>
|
|
public sealed partial class ChemCleanBloodstream : EventEntityEffect<ChemCleanBloodstream>
|
|
{
|
|
[DataField]
|
|
public float CleanseRate = 3.0f;
|
|
|
|
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
|
=> Loc.GetString("reagent-effect-guidebook-chem-clean-bloodstream", ("chance", Probability));
|
|
}
|