using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects; /// /// Basically smoke and foam reactions. /// public sealed partial class ChemCleanBloodstream : EventEntityEffect { [DataField] public float CleanseRate = 3.0f; protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-chem-clean-bloodstream", ("chance", Probability)); }