using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
///
/// Basically smoke and foam reactions.
///
public sealed partial class ChemCleanBloodstream : EventEntityEffect
{
[DataField]
public float CleanseRate = 3.0f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-chem-clean-bloodstream", ("chance", Probability));
}