31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Content.Shared.Body.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.EffectConditions;
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/// <summary>
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/// Condition for if the entity is or isn't wearing internals.
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/// </summary>
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public sealed partial class Internals : EntityEffectCondition
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{
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/// <summary>
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/// To pass, the entity's internals must have this same state.
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/// </summary>
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[DataField]
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public bool UsingInternals = true;
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public override bool Condition(EntityEffectBaseArgs args)
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{
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if (!args.EntityManager.TryGetComponent(args.TargetEntity, out InternalsComponent? internalsComp))
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return !UsingInternals; // They have no internals to wear.
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var internalsState = internalsComp.GasTankEntity != null; // If gas tank is not null, they are wearing internals
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return UsingInternals == internalsState;
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}
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public override string GuidebookExplanation(IPrototypeManager prototype)
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{
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return Loc.GetString("reagent-effect-condition-guidebook-internals", ("usingInternals", UsingInternals));
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}
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}
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