Files
tbd-station-14/Content.IntegrationTests/Tests/Fluids/FluidSpillTest.cs
Tayrtahn cfc0247e5c Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-07-03 10:01:37 +10:00

117 lines
4.2 KiB
C#

#nullable enable
using Content.Server.Fluids.EntitySystems;
using Content.Server.Spreader;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids;
[TestFixture]
[TestOf(typeof(SpreaderSystem))]
public sealed class FluidSpill
{
private static PuddleComponent? GetPuddle(IEntityManager entityManager, Entity<MapGridComponent> mapGrid, Vector2i pos)
{
return GetPuddleEntity(entityManager, mapGrid, pos)?.Comp;
}
private static Entity<PuddleComponent>? GetPuddleEntity(IEntityManager entityManager, Entity<MapGridComponent> mapGrid, Vector2i pos)
{
var mapSys = entityManager.System<SharedMapSystem>();
foreach (var uid in mapSys.GetAnchoredEntities(mapGrid, mapGrid.Comp, pos))
{
if (entityManager.TryGetComponent(uid, out PuddleComponent? puddleComponent))
return (uid, puddleComponent);
}
return null;
}
[Test]
public async Task SpillCorner()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var puddleSystem = server.System<PuddleSystem>();
var mapSystem = server.System<SharedMapSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
EntityUid gridId = default;
/*
In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`)
. . .
# . .
o # .
*/
await server.WaitPost(() =>
{
mapSystem.CreateMap(out var mapId);
var grid = mapManager.CreateGridEntity(mapId);
gridId = grid.Owner;
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
mapSystem.SetTile(grid, new Vector2i(x, y), new Tile(1));
}
}
entityManager.SpawnEntity("WallReinforced", mapSystem.GridTileToLocal(grid, grid.Comp, new Vector2i(0, 1)));
entityManager.SpawnEntity("WallReinforced", mapSystem.GridTileToLocal(grid, grid.Comp, new Vector2i(1, 0)));
});
var puddleOrigin = new Vector2i(0, 0);
await server.WaitAssertion(() =>
{
var grid = entityManager.GetComponent<MapGridComponent>(gridId);
var solution = new Solution("Blood", FixedPoint2.New(100));
var tileRef = mapSystem.GetTileRef(gridId, grid, puddleOrigin);
#pragma warning disable NUnit2045 // Interdependent tests
Assert.That(puddleSystem.TrySpillAt(tileRef, solution, out _), Is.True);
Assert.That(GetPuddle(entityManager, (gridId, grid), puddleOrigin), Is.Not.Null);
#pragma warning restore NUnit2045
});
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await server.WaitRunTicks(sTimeToWait);
await server.WaitAssertion(() =>
{
var grid = entityManager.GetComponent<MapGridComponent>(gridId);
var puddle = GetPuddleEntity(entityManager, (gridId, grid), puddleOrigin);
#pragma warning disable NUnit2045 // Interdependent tests
Assert.That(puddle, Is.Not.Null);
Assert.That(puddleSystem.CurrentVolume(puddle!.Value.Owner, puddle), Is.EqualTo(FixedPoint2.New(100)));
#pragma warning restore NUnit2045
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
if (x == 0 && y == 0 || x == 0 && y == 1 || x == 1 && y == 0)
{
continue;
}
var newPos = new Vector2i(x, y);
var sidePuddle = GetPuddle(entityManager, (gridId, grid), newPos);
Assert.That(sidePuddle, Is.Null);
}
}
});
await pair.CleanReturnAsync();
}
}