* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
117 lines
4.2 KiB
C#
117 lines
4.2 KiB
C#
#nullable enable
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Spreader;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Fluids;
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[TestFixture]
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[TestOf(typeof(SpreaderSystem))]
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public sealed class FluidSpill
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{
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private static PuddleComponent? GetPuddle(IEntityManager entityManager, Entity<MapGridComponent> mapGrid, Vector2i pos)
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{
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return GetPuddleEntity(entityManager, mapGrid, pos)?.Comp;
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}
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private static Entity<PuddleComponent>? GetPuddleEntity(IEntityManager entityManager, Entity<MapGridComponent> mapGrid, Vector2i pos)
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{
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var mapSys = entityManager.System<SharedMapSystem>();
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foreach (var uid in mapSys.GetAnchoredEntities(mapGrid, mapGrid.Comp, pos))
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{
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if (entityManager.TryGetComponent(uid, out PuddleComponent? puddleComponent))
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return (uid, puddleComponent);
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}
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return null;
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}
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[Test]
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public async Task SpillCorner()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var puddleSystem = server.System<PuddleSystem>();
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var mapSystem = server.System<SharedMapSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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EntityUid gridId = default;
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/*
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In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`)
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. . .
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# . .
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o # .
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*/
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await server.WaitPost(() =>
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{
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mapSystem.CreateMap(out var mapId);
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var grid = mapManager.CreateGridEntity(mapId);
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gridId = grid.Owner;
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for (var x = 0; x < 3; x++)
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{
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for (var y = 0; y < 3; y++)
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{
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mapSystem.SetTile(grid, new Vector2i(x, y), new Tile(1));
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}
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}
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entityManager.SpawnEntity("WallReinforced", mapSystem.GridTileToLocal(grid, grid.Comp, new Vector2i(0, 1)));
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entityManager.SpawnEntity("WallReinforced", mapSystem.GridTileToLocal(grid, grid.Comp, new Vector2i(1, 0)));
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});
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var puddleOrigin = new Vector2i(0, 0);
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await server.WaitAssertion(() =>
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{
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var grid = entityManager.GetComponent<MapGridComponent>(gridId);
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var solution = new Solution("Blood", FixedPoint2.New(100));
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var tileRef = mapSystem.GetTileRef(gridId, grid, puddleOrigin);
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#pragma warning disable NUnit2045 // Interdependent tests
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Assert.That(puddleSystem.TrySpillAt(tileRef, solution, out _), Is.True);
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Assert.That(GetPuddle(entityManager, (gridId, grid), puddleOrigin), Is.Not.Null);
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#pragma warning restore NUnit2045
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});
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var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
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await server.WaitRunTicks(sTimeToWait);
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await server.WaitAssertion(() =>
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{
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var grid = entityManager.GetComponent<MapGridComponent>(gridId);
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var puddle = GetPuddleEntity(entityManager, (gridId, grid), puddleOrigin);
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#pragma warning disable NUnit2045 // Interdependent tests
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddleSystem.CurrentVolume(puddle!.Value.Owner, puddle), Is.EqualTo(FixedPoint2.New(100)));
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#pragma warning restore NUnit2045
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for (var x = 0; x < 3; x++)
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{
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for (var y = 0; y < 3; y++)
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{
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if (x == 0 && y == 0 || x == 0 && y == 1 || x == 1 && y == 0)
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{
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continue;
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}
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var newPos = new Vector2i(x, y);
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var sidePuddle = GetPuddle(entityManager, (gridId, grid), newPos);
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Assert.That(sidePuddle, Is.Null);
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}
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}
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});
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await pair.CleanReturnAsync();
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}
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}
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