* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.UserInterface.Systems.Atmos.GasTank
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{
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[UsedImplicitly]
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public sealed class GasTankBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private GasTankWindow? _window;
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public GasTankBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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public void SetOutputPressure(float value)
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{
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SendPredictedMessage(new GasTankSetPressureMessage
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{
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Pressure = value
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});
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}
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public void ToggleInternals()
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{
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SendPredictedMessage(new GasTankToggleInternalsMessage());
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<GasTankWindow>();
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_window.Entity = Owner;
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_window.SetTitle(EntMan.GetComponent<MetaDataComponent>(Owner).EntityName);
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_window.OnOutputPressure += SetOutputPressure;
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_window.OnToggleInternals += ToggleInternals;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (EntMan.TryGetComponent(Owner, out GasTankComponent? component))
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{
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var canConnect = EntMan.System<SharedGasTankSystem>().CanConnectToInternals((Owner, component));
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_window?.Update(canConnect, component.IsConnected, component.OutputPressure);
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}
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if (state is GasTankBoundUserInterfaceState cast)
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_window?.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Close();
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}
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}
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}
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