Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
29 lines
646 B
C#
29 lines
646 B
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.FixedPoint;
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using Content.Shared.Medical.SuitSensor;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Medical.CrewMonitoring
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{
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[Serializable, NetSerializable]
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public enum CrewMonitoringUIKey
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{
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Key
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}
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[Serializable, NetSerializable]
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public class CrewMonitoringState : BoundUserInterfaceState
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{
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public List<SuitSensorStatus> Sensors;
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public CrewMonitoringState(List<SuitSensorStatus> sensors)
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{
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Sensors = sensors;
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}
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}
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}
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