using System; using System.Collections.Generic; using Content.Shared.FixedPoint; using Content.Shared.Medical.SuitSensor; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Serialization; namespace Content.Shared.Medical.CrewMonitoring { [Serializable, NetSerializable] public enum CrewMonitoringUIKey { Key } [Serializable, NetSerializable] public class CrewMonitoringState : BoundUserInterfaceState { public List Sensors; public CrewMonitoringState(List sensors) { Sensors = sensors; } } }