* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
23 lines
719 B
C#
23 lines
719 B
C#
using Robust.Shared.Audio;
|
|
using Content.Shared.StatusIcon;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Shared.NukeOps;
|
|
|
|
/// <summary>
|
|
/// This is used for tagging a mob as a nuke operative.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class NukeOperativeComponent : Component
|
|
{
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
[DataField("syndStatusIcon", customTypeSerializer: typeof(PrototypeIdSerializer<StatusIconPrototype>))]
|
|
public string SyndStatusIcon = "SyndicateFaction";
|
|
}
|