Files
tbd-station-14/Content.Shared/NukeOps/NukeOperativeComponent.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

23 lines
719 B
C#

using Robust.Shared.Audio;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.NukeOps;
/// <summary>
/// This is used for tagging a mob as a nuke operative.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NukeOperativeComponent : Component
{
/// <summary>
///
/// </summary>
[DataField("syndStatusIcon", customTypeSerializer: typeof(PrototypeIdSerializer<StatusIconPrototype>))]
public string SyndStatusIcon = "SyndicateFaction";
}