Files
tbd-station-14/Content.Server/StationEvents/Events/RandomSentienceRule.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

69 lines
2.7 KiB
C#

using System.Linq;
using Content.Server.GameTicking.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Ghost.Roles.Components;
using Content.Server.StationEvents.Components;
namespace Content.Server.StationEvents.Events;
public sealed class RandomSentienceRule : StationEventSystem<RandomSentienceRuleComponent>
{
protected override void Started(EntityUid uid, RandomSentienceRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
HashSet<EntityUid> stationsToNotify = new();
var targetList = new List<Entity<SentienceTargetComponent>>();
var query = EntityQueryEnumerator<SentienceTargetComponent>();
while (query.MoveNext(out var targetUid, out var target))
{
targetList.Add((targetUid, target));
}
RobustRandom.Shuffle(targetList);
var toMakeSentient = RobustRandom.Next(2, 5);
var groups = new HashSet<string>();
foreach (var target in targetList)
{
if (toMakeSentient-- == 0)
break;
RemComp<SentienceTargetComponent>(target);
var ghostRole = EnsureComp<GhostRoleComponent>(target);
EnsureComp<GhostTakeoverAvailableComponent>(target);
ghostRole.RoleName = MetaData(target).EntityName;
ghostRole.RoleDescription = Loc.GetString("station-event-random-sentience-role-description", ("name", ghostRole.RoleName));
groups.Add(Loc.GetString(target.Comp.FlavorKind));
}
if (groups.Count == 0)
return;
var groupList = groups.ToList();
var kind1 = groupList.Count > 0 ? groupList[0] : "???";
var kind2 = groupList.Count > 1 ? groupList[1] : "???";
var kind3 = groupList.Count > 2 ? groupList[2] : "???";
foreach (var target in targetList)
{
var station = StationSystem.GetOwningStation(target);
if(station == null)
continue;
stationsToNotify.Add((EntityUid) station);
}
foreach (var station in stationsToNotify)
{
ChatSystem.DispatchStationAnnouncement(
station,
Loc.GetString("station-event-random-sentience-announcement",
("kind1", kind1), ("kind2", kind2), ("kind3", kind3), ("amount", groupList.Count),
("data", Loc.GetString($"random-sentience-event-data-{RobustRandom.Next(1, 6)}")),
("strength", Loc.GetString($"random-sentience-event-strength-{RobustRandom.Next(1, 8)}"))),
playDefaultSound: false,
colorOverride: Color.Gold
);
}
}
}