* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
11 lines
399 B
C#
11 lines
399 B
C#
namespace Content.Server.GameTicking.Rules.Components;
|
|
|
|
/// <summary>
|
|
/// This is used for tagging a spawn point as a nuke operative spawn point
|
|
/// and providing loadout + name for the operative on spawn.
|
|
/// TODO: Remove once systems can request spawns from the ghost role system directly.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed partial class NukeOperativeSpawnerComponent : Component;
|
|
|