Files
tbd-station-14/Content.Server/ParticleAccelerator/Components/ParticleAcceleratorPowerBoxComponent.cs
Acruid 15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00

29 lines
968 B
C#

#nullable enable
using Content.Server.Power.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.ParticleAccelerator.Components
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorPowerBoxComponent : ParticleAcceleratorPartComponent
{
public override string Name => "ParticleAcceleratorPowerBox";
[ViewVariables] public PowerConsumerComponent? PowerConsumerComponent;
protected override void Initialize()
{
base.Initialize();
PowerConsumerComponent = Owner.EnsureComponentWarn<PowerConsumerComponent>();
PowerConsumerComponent.OnReceivedPowerChanged += PowerReceivedChanged;
}
private void PowerReceivedChanged(object? sender, ReceivedPowerChangedEventArgs e)
{
Master?.PowerBoxReceivedChanged(sender, e);
}
}
}