* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
31 lines
746 B
C#
31 lines
746 B
C#
using System.Collections.Generic;
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using Content.Server.NodeContainer.NodeGroups;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.NodeContainer.EntitySystems
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{
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[UsedImplicitly]
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public class NodeGroupSystem : EntitySystem
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{
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private readonly HashSet<INodeGroup> _dirtyNodeGroups = new();
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public void AddDirtyNodeGroup(INodeGroup nodeGroup)
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{
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_dirtyNodeGroups.Add(nodeGroup);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var group in _dirtyNodeGroups)
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{
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group.RemakeGroup();
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}
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_dirtyNodeGroups.Clear();
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}
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}
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}
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