54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when thrown.
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/// </summary>
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public interface IThrown
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{
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void Thrown(ThrownEventArgs eventArgs);
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}
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public class ThrownEventArgs : EventArgs
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{
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public ThrownEventArgs(IEntity user)
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{
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User = user;
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}
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public IEntity User { get; }
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}
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/// <summary>
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/// Raised when throwing the entity in your hands.
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/// </summary>
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[PublicAPI]
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public class ThrownMessage : EntitySystemMessage
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that threw the item.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Item that was thrown.
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/// </summary>
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public IEntity Thrown { get; }
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public ThrownMessage(IEntity user, IEntity thrown)
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{
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User = user;
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Thrown = thrown;
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}
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}
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}
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