using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface gives components behavior when thrown.
///
public interface IThrown
{
void Thrown(ThrownEventArgs eventArgs);
}
public class ThrownEventArgs : EventArgs
{
public ThrownEventArgs(IEntity user)
{
User = user;
}
public IEntity User { get; }
}
///
/// Raised when throwing the entity in your hands.
///
[PublicAPI]
public class ThrownMessage : EntitySystemMessage
{
///
/// If this message has already been "handled" by a previous system.
///
public bool Handled { get; set; }
///
/// Entity that threw the item.
///
public IEntity User { get; }
///
/// Item that was thrown.
///
public IEntity Thrown { get; }
public ThrownMessage(IEntity user, IEntity thrown)
{
User = user;
Thrown = thrown;
}
}
}