Files
tbd-station-14/Content.Client/Graphics/Overlays/FlashOverlay.cs
2021-04-19 09:52:40 +02:00

73 lines
2.4 KiB
C#

using Content.Client.State;
using Robust.Client.Graphics;
using Robust.Client.State;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace Content.Client.Graphics.Overlays
{
public class FlashOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClyde _displayManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
private readonly ShaderInstance _shader;
private double _startTime = -1;
private double _lastsFor = 1;
private Texture? _screenshotTexture;
public FlashOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
}
public void ReceiveFlash(double duration)
{
if (_stateManager.CurrentState is IMainViewportState state)
{
state.Viewport.Viewport.Screenshot(image =>
{
var rgba32Image = image.CloneAs<Rgba32>(Configuration.Default);
_screenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
});
}
_startTime = _gameTiming.CurTime.TotalSeconds;
_lastsFor = duration;
}
protected override void Draw(in OverlayDrawArgs args)
{
var percentComplete = (float) ((_gameTiming.CurTime.TotalSeconds - _startTime) / _lastsFor);
if (percentComplete >= 1.0f)
return;
var screenSpaceHandle = args.ScreenHandle;
screenSpaceHandle.UseShader(_shader);
_shader.SetParameter("percentComplete", percentComplete);
var screenSize = UIBox2.FromDimensions((0, 0), _displayManager.ScreenSize);
if (_screenshotTexture != null)
{
screenSpaceHandle.DrawTextureRect(_screenshotTexture, screenSize);
}
}
protected override void DisposeBehavior()
{
base.Dispose();
_screenshotTexture = null;
}
}
}