Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedStackComponent.cs
DrSmugleaf 1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00

143 lines
3.5 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components
{
public abstract class SharedStackComponent : Component
{
private const string SerializationCache = "stack";
public sealed override string Name => "Stack";
public sealed override uint? NetID => ContentNetIDs.STACK;
private int _count;
private int _maxCount;
[ViewVariables(VVAccess.ReadWrite)]
public virtual int Count
{
get => _count;
set
{
_count = value;
if (_count <= 0)
{
Owner.Delete();
}
Dirty();
}
}
[ViewVariables]
public int MaxCount
{
get => _maxCount;
private set
{
_maxCount = value;
Dirty();
}
}
[ViewVariables] public int AvailableSpace => MaxCount - Count;
[ViewVariables] public object StackType { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataFieldCached(ref _maxCount, "max", 50);
serializer.DataFieldCached(ref _count, "count", MaxCount);
if (serializer.Writing)
{
return;
}
if (serializer.TryGetCacheData(SerializationCache, out object stackType))
{
StackType = stackType;
return;
}
if (serializer.TryReadDataFieldCached("stacktype", out string raw))
{
var refl = IoCManager.Resolve<IReflectionManager>();
if (refl.TryParseEnumReference(raw, out var @enum))
{
stackType = @enum;
}
else
{
stackType = raw;
}
}
else
{
stackType = Owner.Prototype.ID;
}
serializer.SetCacheData(SerializationCache, stackType);
StackType = stackType;
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new StackComponentState(Count, MaxCount);
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (curState is not StackComponentState cast)
{
return;
}
Count = cast.Count;
MaxCount = cast.MaxCount;
}
[Serializable, NetSerializable]
private sealed class StackComponentState : ComponentState
{
public int Count { get; }
public int MaxCount { get; }
public StackComponentState(int count, int maxCount) : base(ContentNetIDs.STACK)
{
Count = count;
MaxCount = maxCount;
}
}
}
public enum StackType
{
Metal,
Glass,
ReinforcedGlass,
Plasteel,
Cable,
Wood,
MVCable,
HVCable,
Gold,
Plasma,
Ointment,
Gauze,
Brutepack,
FloorTileSteel,
FloorTileCarpet,
FloorTileWhite,
FloorTileDark,
FloorTileWood,
MetalRod
}
}