* Make component states dependant on the player getting them Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> * Updated submodule to v0.3.7. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Acruid <shatter66@gmail.com>
95 lines
2.7 KiB
C#
95 lines
2.7 KiB
C#
using System;
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using Content.Shared.Preferences;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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public abstract class SharedHumanoidAppearanceComponent : Component, IGenderable
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{
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private HumanoidCharacterAppearance _appearance;
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private Sex _sex;
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private Gender _gender;
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public sealed override string Name => "HumanoidAppearance";
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public sealed override uint? NetID => ContentNetIDs.HUMANOID_APPEARANCE;
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual HumanoidCharacterAppearance Appearance
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{
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get => _appearance;
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set
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{
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_appearance = value;
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Dirty();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual Sex Sex
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{
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get => _sex;
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set
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{
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_sex = value;
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Dirty();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual Gender Gender
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{
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get => _gender;
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set
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{
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_gender = value;
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Dirty();
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new HumanoidAppearanceComponentState(Appearance, Sex, Gender);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not HumanoidAppearanceComponentState cast)
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return;
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Appearance = cast.Appearance;
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Sex = cast.Sex;
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Gender = cast.Gender;
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}
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public void UpdateFromProfile(ICharacterProfile profile)
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{
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var humanoid = (HumanoidCharacterProfile) profile;
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Appearance = (HumanoidCharacterAppearance) humanoid.CharacterAppearance;
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Sex = humanoid.Sex;
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Gender = humanoid.Gender;
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}
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[Serializable]
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[NetSerializable]
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private sealed class HumanoidAppearanceComponentState : ComponentState
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{
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public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance, Sex sex, Gender gender) : base(ContentNetIDs.HUMANOID_APPEARANCE)
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{
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Appearance = appearance;
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Sex = sex;
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Gender = gender;
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}
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public HumanoidCharacterAppearance Appearance { get; }
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public Sex Sex { get; }
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public Gender Gender { get; }
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}
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}
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}
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