Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/SharedHumanoidAppearanceComponent.cs
DrSmugleaf 1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00

95 lines
2.7 KiB
C#

using System;
using Content.Shared.Preferences;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization.Macros;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Mobs
{
public abstract class SharedHumanoidAppearanceComponent : Component, IGenderable
{
private HumanoidCharacterAppearance _appearance;
private Sex _sex;
private Gender _gender;
public sealed override string Name => "HumanoidAppearance";
public sealed override uint? NetID => ContentNetIDs.HUMANOID_APPEARANCE;
[ViewVariables(VVAccess.ReadWrite)]
public virtual HumanoidCharacterAppearance Appearance
{
get => _appearance;
set
{
_appearance = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public virtual Sex Sex
{
get => _sex;
set
{
_sex = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public virtual Gender Gender
{
get => _gender;
set
{
_gender = value;
Dirty();
}
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new HumanoidAppearanceComponentState(Appearance, Sex, Gender);
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not HumanoidAppearanceComponentState cast)
return;
Appearance = cast.Appearance;
Sex = cast.Sex;
Gender = cast.Gender;
}
public void UpdateFromProfile(ICharacterProfile profile)
{
var humanoid = (HumanoidCharacterProfile) profile;
Appearance = (HumanoidCharacterAppearance) humanoid.CharacterAppearance;
Sex = humanoid.Sex;
Gender = humanoid.Gender;
}
[Serializable]
[NetSerializable]
private sealed class HumanoidAppearanceComponentState : ComponentState
{
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance, Sex sex, Gender gender) : base(ContentNetIDs.HUMANOID_APPEARANCE)
{
Appearance = appearance;
Sex = sex;
Gender = gender;
}
public HumanoidCharacterAppearance Appearance { get; }
public Sex Sex { get; }
public Gender Gender { get; }
}
}
}