Files
tbd-station-14/Content.Server/GameObjects/Components/Research/MaterialStorageComponent.cs
DrSmugleaf 1477cd4d0a Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>

* Updated submodule to v0.3.7.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
2021-02-18 00:09:07 -08:00

89 lines
2.9 KiB
C#

using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(SharedMaterialStorageComponent))]
public class MaterialStorageComponent : SharedMaterialStorageComponent
{
[ViewVariables]
protected override Dictionary<string, int> Storage { get; set; } = new();
/// <summary>
/// How much material the storage can store in total.
/// </summary>
[ViewVariables]
public int StorageLimit => _storageLimit;
private int _storageLimit;
public override ComponentState GetComponentState(ICommonSession player)
{
return new MaterialStorageState(Storage);
}
/// <summary>
/// Checks if the storage can take a volume of material without surpassing its own limits.
/// </summary>
/// <param name="amount">The volume of material</param>
/// <returns></returns>
public bool CanTakeAmount(int amount)
{
return CurrentAmount + amount <= StorageLimit;
}
/// <summary>
/// Checks if it can insert a material.
/// </summary>
/// <param name="ID">Material ID</param>
/// <param name="amount">How much to insert</param>
/// <returns>Whether it can insert the material or not.</returns>
public bool CanInsertMaterial(string ID, int amount)
{
return (CanTakeAmount(amount) || StorageLimit < 0) && (!Storage.ContainsKey(ID) || Storage[ID] + amount >= 0);
}
/// <summary>
/// Inserts material into the storage.
/// </summary>
/// <param name="ID">Material ID</param>
/// <param name="amount">How much to insert</param>
/// <returns>Whether it inserted it or not.</returns>
public bool InsertMaterial(string ID, int amount)
{
if (!CanInsertMaterial(ID, amount)) return false;
if (!Storage.ContainsKey(ID))
Storage.Add(ID, 0);
Storage[ID] += amount;
Dirty();
return true;
}
/// <summary>
/// Removes material from the storage.
/// </summary>
/// <param name="ID">Material ID</param>
/// <param name="amount">How much to remove</param>
/// <returns>Whether it removed it or not.</returns>
public bool RemoveMaterial(string ID, int amount)
{
return InsertMaterial(ID, -amount);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _storageLimit, "StorageLimit", -1);
}
}
}