Files
tbd-station-14/Content.Client/Overlays/NoirOverlay.cs
slarticodefast 1441effed2 improve noir glasses shader (#37996)
* improve noir glasses shader

* tweak values
2025-06-02 09:16:10 -07:00

34 lines
1.1 KiB
C#

using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
public sealed partial class NoirOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
private readonly ShaderInstance _noirShader;
public NoirOverlay()
{
IoCManager.InjectDependencies(this);
_noirShader = _prototypeManager.Index<ShaderPrototype>("Noir").InstanceUnique();
ZIndex = 9; // draw this over the DamageOverlay, RainbowOverlay etc, but before the black and white shader
}
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture == null)
return;
var handle = args.WorldHandle;
_noirShader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
handle.UseShader(_noirShader);
handle.DrawRect(args.WorldBounds, Color.White);
handle.UseShader(null);
}
}