23 lines
749 B
C#
23 lines
749 B
C#
using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Combat;
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using Content.Server.Weapon.Melee.Components;
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namespace Content.Server.AI.Utility.Considerations.Combat.Melee
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{
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public sealed class MeleeWeaponDamageCon : Consideration
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{
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protected override float GetScore(Blackboard context)
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{
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var target = context.GetState<WeaponEntityState>().GetValue();
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if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent))
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{
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return 0.0f;
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}
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// Just went with max health
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return (meleeWeaponComponent.Damage.Total / 300.0f).Float();
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}
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}
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}
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