46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using Content.Server.AI.Operators.Sequences;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Combat.Melee;
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using Content.Server.AI.Utility.Considerations.Containers;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Combat;
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namespace Content.Server.AI.Utility.Actions.Combat.Melee
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{
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public sealed class PickUpMeleeWeapon : UtilityAction
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{
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public EntityUid Target { get; set; } = default!;
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public override void SetupOperators(Blackboard context)
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{
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ActionOperators = new GoPickupEntitySequence(Owner, Target).Sequence;
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}
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protected override void UpdateBlackboard(Blackboard context)
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{
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base.UpdateBlackboard(context);
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context.GetState<TargetEntityState>().SetValue(Target);
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context.GetState<WeaponEntityState>().SetValue(Target);
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}
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protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
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{
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var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
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return new[]
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{
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considerationsManager.Get<TargetDistanceCon>()
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.PresetCurve(context, PresetCurve.Distance),
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considerationsManager.Get<MeleeWeaponDamageCon>()
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.QuadraticCurve(context, 1.0f, 0.25f, 0.0f, 0.0f),
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considerationsManager.Get<MeleeWeaponSpeedCon>()
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.QuadraticCurve(context, -1.0f, 0.5f, 1.0f, 0.0f),
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considerationsManager.Get<TargetAccessibleCon>()
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.BoolCurve(context),
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};
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}
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}
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}
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