Files
tbd-station-14/Content.Client/Graphics/Overlays/GradientCircleMask.cs

35 lines
1.3 KiB
C#

using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Graphics.Overlays
{
public class GradientCircleMaskOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
public GradientCircleMaskOverlay() : base(nameof(SharedOverlayID.GradientCircleMaskOverlay))
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
}
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
{
handle.UseShader(_shader);
var worldHandle = (DrawingHandleWorld)handle;
var viewport = _eyeManager.GetWorldViewport();
worldHandle.DrawRect(viewport, Color.White);
}
}
}