using Content.Shared.GameObjects.Components.Mobs; using Robust.Client.Graphics.Drawing; using Robust.Client.Graphics.Overlays; using Robust.Client.Graphics.Shaders; using Robust.Client.Interfaces.Graphics.ClientEye; using Robust.Shared.IoC; using Robust.Shared.Maths; using Robust.Shared.Prototypes; namespace Content.Client.Graphics.Overlays { public class GradientCircleMaskOverlay : Overlay { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IEyeManager _eyeManager = default!; public override OverlaySpace Space => OverlaySpace.WorldSpace; private readonly ShaderInstance _shader; public GradientCircleMaskOverlay() : base(nameof(SharedOverlayID.GradientCircleMaskOverlay)) { IoCManager.InjectDependencies(this); _shader = _prototypeManager.Index("GradientCircleMask").Instance(); } protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace) { handle.UseShader(_shader); var worldHandle = (DrawingHandleWorld)handle; var viewport = _eyeManager.GetWorldViewport(); worldHandle.DrawRect(viewport, Color.White); } } }