Files
tbd-station-14/Content.Shared/Procedural/Loot/DungeonClusterLoot.cs
2023-04-20 10:43:13 +10:00

25 lines
754 B
C#

using Content.Shared.Random;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.Loot;
/// <summary>
/// Spawns loot at points in the specified area inside of a dungeon room.
/// </summary>
public sealed class DungeonClusterLoot : IDungeonLoot
{
/// <summary>
/// Spawns in a cluster.
/// </summary>
[DataField("clusterAmount")]
public int ClusterAmount = 1;
/// <summary>
/// Number of clusters to spawn.
/// </summary>
[DataField("clusters")] public int Points = 1;
[DataField("lootTable", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomPrototype>))]
public string Prototype { get; } = string.Empty;
}