using Content.Shared.Random;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Procedural.Loot;
///
/// Spawns loot at points in the specified area inside of a dungeon room.
///
public sealed class DungeonClusterLoot : IDungeonLoot
{
///
/// Spawns in a cluster.
///
[DataField("clusterAmount")]
public int ClusterAmount = 1;
///
/// Number of clusters to spawn.
///
[DataField("clusters")] public int Points = 1;
[DataField("lootTable", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string Prototype { get; } = string.Empty;
}