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tbd-station-14/Content.Shared/Parallax/Biomes/Markers/IBiomeMarkerLayer.cs
2023-04-20 10:43:13 +10:00

23 lines
607 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.Parallax.Biomes.Points;
/// <summary>
/// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc.
/// These are run outside of the tile / decal / entity layers.
/// </summary>
public interface IBiomeMarkerLayer : IPrototype
{
/// <summary>
/// Minimum radius between 2 points
/// </summary>
[DataField("radius")]
public float Radius { get; }
/// <summary>
/// How large the pre-generated points area is.
/// </summary>
[DataField("size")]
public int Size { get; }
}