using Robust.Shared.Prototypes;
namespace Content.Shared.Parallax.Biomes.Points;
///
/// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc.
/// These are run outside of the tile / decal / entity layers.
///
public interface IBiomeMarkerLayer : IPrototype
{
///
/// Minimum radius between 2 points
///
[DataField("radius")]
public float Radius { get; }
///
/// How large the pre-generated points area is.
///
[DataField("size")]
public int Size { get; }
}