Files
tbd-station-14/Content.Shared/Movement/Components/ActiveJetpackComponent.cs
rolfero 1151ca42e5 changing accumulators to timespan targets (#12407)
* changing accumulators to timespan targets

* Update Content.Server/Abilities/Mime/MimePowersSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

* Update MimePowersSystem.cs

* serializing timespans and adding pausetime where applicable

* remove nullable

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-11-08 13:59:34 -06:00

14 lines
385 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class ActiveJetpackComponent : Component
{
public float EffectCooldown = 0.3f;
public TimeSpan TargetTime = TimeSpan.Zero;
}