* changing accumulators to timespan targets * Update Content.Server/Abilities/Mime/MimePowersSystem.cs Co-authored-by: 0x6273 <0x40@keemail.me> * Update MimePowersSystem.cs * serializing timespans and adding pausetime where applicable * remove nullable Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com> Co-authored-by: 0x6273 <0x40@keemail.me>
14 lines
385 B
C#
14 lines
385 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class ActiveJetpackComponent : Component
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{
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public float EffectCooldown = 0.3f;
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public TimeSpan TargetTime = TimeSpan.Zero;
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}
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