* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
148 lines
6.0 KiB
C#
148 lines
6.0 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.Maps;
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namespace Content.Server.GameObjects.Components.Explosive
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{
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public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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{
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#pragma warning disable 649
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override string Name => "Explosive";
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public int DevastationRange = 0;
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public int HeavyImpactRange = 0;
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public int LightImpactRange = 0;
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public int FlashRange = 0;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref DevastationRange, "devastationRange", 0);
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serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
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serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
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serializer.DataField(ref FlashRange, "flashRange", 0);
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}
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private bool Explosion()
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{
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var maxRange = MathHelper.Max(DevastationRange, HeavyImpactRange, LightImpactRange, 0f);
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//Entity damage calculation
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var entitiesAll = _serverEntityManager.GetEntitiesInRange(Owner.Transform.GridPosition, maxRange).ToList();
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foreach (var entity in entitiesAll)
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{
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Owner.Delete();
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if (entity == Owner)
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continue;
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if (!entity.Transform.IsMapTransform)
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continue;
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var distanceFromEntity = (int)entity.Transform.GridPosition.Distance(_mapManager, Owner.Transform.GridPosition);
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var exAct = _entitySystemManager.GetEntitySystem<ActSystem>();
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var severity = ExplosionSeverity.Destruction;
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if (distanceFromEntity < DevastationRange)
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{
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severity = ExplosionSeverity.Destruction;
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}
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else if (distanceFromEntity < HeavyImpactRange)
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{
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severity = ExplosionSeverity.Heavy;
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}
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else if (distanceFromEntity < LightImpactRange)
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{
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severity = ExplosionSeverity.Light;
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}
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else
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{
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continue;
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}
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exAct.HandleExplosion(Owner, entity, severity);
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}
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//Tile damage calculation mockup
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//TODO: make it into some sort of actual damage component or whatever the boys think is appropriate
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var mapGrid = _mapManager.GetGrid(Owner.Transform.GridPosition.GridID);
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var circle = new Circle(Owner.Transform.GridPosition.Position, maxRange);
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var tiles = mapGrid.GetTilesIntersecting(circle);
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foreach (var tile in tiles)
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{
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var tileLoc = mapGrid.GridTileToLocal(tile.GridIndices);
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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var distanceFromTile = (int)tileLoc.Distance(_mapManager, Owner.Transform.GridPosition);
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if (!string.IsNullOrWhiteSpace(tileDef.SubFloor)) {
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if (distanceFromTile < DevastationRange)
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId));
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if (distanceFromTile < HeavyImpactRange)
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{
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if (new Random().Prob(80))
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{
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
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}
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else
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{
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId));
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}
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}
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if (distanceFromTile < LightImpactRange)
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{
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if (new Random().Prob(50))
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{
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
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}
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}
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}
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}
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//Effects and sounds
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var time = IoCManager.Resolve<IGameTiming>().CurTime;
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var message = new EffectSystemMessage
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{
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EffectSprite = "Effects/explosion.png",
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Born = time,
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DeathTime = time + TimeSpan.FromSeconds(5),
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Size = new Vector2(FlashRange / 2, FlashRange / 2),
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Coordinates = Owner.Transform.GridPosition,
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//Rotated from east facing
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Rotation = 0f,
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ColorDelta = new Vector4(0, 0, 0, -1500f),
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Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), 0.5f),
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Shaded = false
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};
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_entitySystemManager.GetEntitySystem<EffectSystem>().CreateParticle(message);
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/explosion.ogg", Owner);
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return true;
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}
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bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
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{
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return Explosion();
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Explosion();
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}
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}
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}
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