* Light now use visualizer * Added ghost actions * Add hotkey input for ghosts * no message * Testing blinking animation * Better animation * Better customization * No abuse * Reversed sln * No fun for ghosts * No fun for ghosts x2 * Cooldown for lights * Moved to component deps * This tollist is unnecessary * Enums to byte Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Some lights can ignore ghosts now Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
30 lines
536 B
C#
30 lines
536 B
C#
#nullable enable
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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[Serializable, NetSerializable]
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public enum PoweredLightVisuals : byte
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{
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BulbState,
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BulbColor,
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Blinking
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}
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[Serializable, NetSerializable]
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public enum PoweredLightState : byte
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{
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Empty,
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On,
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Off,
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Broken,
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Burned
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}
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public enum PoweredLightLayers : byte
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{
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Base
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}
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}
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