* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
101 lines
4.0 KiB
C#
101 lines
4.0 KiB
C#
using System;
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using Content.Shared.GameObjects.Components.Singularity;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components
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{
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[UsedImplicitly]
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public class RadiationCollectorVisualizer : AppearanceVisualizer
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{
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private const string AnimationKey = "radiationcollector_animation";
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private Animation ActivateAnimation;
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private Animation DeactiveAnimation;
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public override void LoadData(YamlMappingNode node)
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{
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ActivateAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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ActivateAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = RadiationCollectorVisualLayers.Main;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_active", 0f));
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/*var sound = new AnimationTrackPlaySound();
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CloseAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
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}
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DeactiveAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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DeactiveAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = RadiationCollectorVisualLayers.Main;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_deactive", 0f));
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/*var sound = new AnimationTrackPlaySound();
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CloseAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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if (!entity.HasComponent<AnimationPlayerComponent>())
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{
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entity.AddComponent<AnimationPlayerComponent>();
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
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if (!component.Owner.TryGetComponent<AnimationPlayerComponent>(out var animPlayer)) return;
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if (!component.TryGetData(RadiationCollectorVisuals.VisualState, out RadiationCollectorVisualState state))
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{
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state = RadiationCollectorVisualState.Deactive;
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}
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switch (state)
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{
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case RadiationCollectorVisualState.Active:
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sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_on");
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break;
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case RadiationCollectorVisualState.Activating:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(ActivateAnimation, AnimationKey);
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animPlayer.AnimationCompleted += _ =>
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component.SetData(RadiationCollectorVisuals.VisualState,
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RadiationCollectorVisualState.Active);
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}
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break;
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case RadiationCollectorVisualState.Deactivating:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(DeactiveAnimation, AnimationKey);
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animPlayer.AnimationCompleted += _ =>
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component.SetData(RadiationCollectorVisuals.VisualState,
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RadiationCollectorVisualState.Deactive);
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}
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break;
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case RadiationCollectorVisualState.Deactive:
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sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_off");
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break;
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}
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}
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}
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public enum RadiationCollectorVisualLayers : byte
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{
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Main
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}
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}
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