Files
tbd-station-14/Content.Shared/GameObjects/Components/Access/SharedIdCardConsoleComponent.cs
Pieter-Jan Briers 0f43e5e6ad Access refactor
Access is now done through a list of access lists, instead of the necessary/sufficient system that was extremely confusing.

Added a "deny" list so you can screw over sec.

Cleaned the API up so it all uses sets and such.

PDA now relays access read-only to fix edge cases.
2020-06-03 11:46:59 +02:00

82 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Access
{
public class SharedIdCardConsoleComponent : Component
{
public override string Name => "IdCardConsole";
public enum UiButton
{
PrivilegedId,
TargetId,
}
[Serializable, NetSerializable]
public class IdButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
public IdButtonPressedMessage(UiButton button)
{
Button = button;
}
}
[Serializable, NetSerializable]
public class WriteToTargetIdMessage : BoundUserInterfaceMessage
{
public readonly string FullName;
public readonly string JobTitle;
public readonly List<string> AccessList;
public WriteToTargetIdMessage(string fullName, string jobTitle, List<string> accessList)
{
FullName = fullName;
JobTitle = jobTitle;
AccessList = accessList;
}
}
[Serializable, NetSerializable]
public class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string PrivilegedIdName;
public readonly bool IsPrivilegedIdPresent;
public readonly bool IsPrivilegedIdAuthorized;
public readonly bool IsTargetIdPresent;
public readonly string TargetIdName;
public readonly string TargetIdFullName;
public readonly string TargetIdJobTitle;
public readonly string[] TargetIdAccessList;
public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
bool isTargetIdPresent,
string targetIdFullName,
string targetIdJobTitle,
string[] targetIdAccessList, string privilegedIdName, string targetIdName)
{
IsPrivilegedIdPresent = isPrivilegedIdPresent;
IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
IsTargetIdPresent = isTargetIdPresent;
TargetIdFullName = targetIdFullName;
TargetIdJobTitle = targetIdJobTitle;
TargetIdAccessList = targetIdAccessList;
PrivilegedIdName = privilegedIdName;
TargetIdName = targetIdName;
}
}
[Serializable, NetSerializable]
public enum IdCardConsoleUiKey
{
Key,
}
}
}