Files
tbd-station-14/Content.Server/Singularity/EntitySystems/ContainmentFieldSystem.cs
2022-08-05 14:22:37 +10:00

44 lines
1.5 KiB
C#

using Content.Server.Popups;
using Content.Server.Shuttles.Components;
using Content.Server.Singularity.Components;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Content.Shared.Throwing;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
namespace Content.Server.Singularity.EntitySystems;
public sealed class ContainmentFieldSystem : EntitySystem
{
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ContainmentFieldComponent, StartCollideEvent>(HandleFieldCollide);
}
private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, StartCollideEvent args)
{
var otherBody = args.OtherFixture.Body.Owner;
if (TryComp<SpaceGarbageComponent>(otherBody, out var garbage))
{
_popupSystem.PopupEntity(Loc.GetString("comp-field-vaporized", ("entity", otherBody)), component.Owner, Filter.Pvs(component.Owner), PopupType.LargeCaution);
QueueDel(garbage.Owner);
}
if (TryComp<PhysicsComponent>(otherBody, out var physics) && physics.Mass <= component.MaxMass && physics.Hard)
{
var fieldDir = Transform(component.Owner).WorldPosition;
var playerDir = Transform(otherBody).WorldPosition;
_throwing.TryThrow(otherBody, playerDir-fieldDir, strength: component.ThrowForce);
}
}
}