Files
tbd-station-14/Content.IntegrationTests/Tests/AI/AiControllerTest.cs
metalgearsloth 0ecaba1727 Minor AI system fixes (#1292)
* Add test to check all LogicNames in prototypes
* Change CreateProcessor to AiLogicProcessor (I thought I'd already done this as I remember PJB telling me to do this but apparently I'm an idiot)
* Temporarily remove invalid AiControllers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-07 18:56:38 +02:00

68 lines
2.6 KiB
C#

using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.VendingMachines;
using Robust.Server.AI;
using Robust.Shared.Log;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(AiControllerTest))]
public class AiControllerTest : ContentIntegrationTest
{
[Test]
public async Task AiProcessorNamesValidTest()
{
var server = StartServerDummyTicker();
server.Assert(() =>
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
var mapManager = IoCManager.Resolve<IMapManager>();
mapManager.CreateMap(new MapId(1));
var grid = mapManager.CreateGrid(new MapId(1));
var processorNames = new List<string>();
// Verify they all have the required attribute
foreach (var processor in reflectionManager.GetAllChildren(typeof(AiLogicProcessor)))
{
var attrib = (AiLogicProcessorAttribute) Attribute.GetCustomAttribute(processor, typeof(AiLogicProcessorAttribute));
Assert.That(attrib != null, $"No AiLogicProcessorAttribute found on {processor.Name}");
processorNames.Add(attrib.SerializeName);
}
foreach (var entity in prototypeManager.EnumeratePrototypes<EntityPrototype>())
{
var comps = entity.Components;
if (!comps.ContainsKey("AiController")) continue;
var aiEntity = entityManager.SpawnEntity(entity.ID, new GridCoordinates(new Vector2(0, 0), grid.Index));
var aiController = aiEntity.GetComponent<AiControllerComponent>();
Assert.That(processorNames.Contains(aiController.LogicName), $"Could not find valid processor named {aiController.LogicName} on entity {entity.ID}");
}
});
await server.WaitIdleAsync();
}
}
}