33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Client.State
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{
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public abstract class StateBase : Robust.Client.State.State
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{
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#pragma warning disable 649
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[Dependency] private readonly IClientEntityManager _entityManager;
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[Dependency] private readonly IComponentManager _componentManager;
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IPlacementManager _placementManager;
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#pragma warning restore 649
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public override void Update(FrameEventArgs e)
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{
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_componentManager.CullRemovedComponents();
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_entityManager.Update(e.DeltaSeconds);
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_playerManager.Update(e.DeltaSeconds);
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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_placementManager.FrameUpdate(e);
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_entityManager.FrameUpdate(e.DeltaSeconds);
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}
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}
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}
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