using Robust.Client.Interfaces.GameObjects; using Robust.Client.Interfaces.Placement; using Robust.Client.Player; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Timing; namespace Content.Client.State { public abstract class StateBase : Robust.Client.State.State { #pragma warning disable 649 [Dependency] private readonly IClientEntityManager _entityManager; [Dependency] private readonly IComponentManager _componentManager; [Dependency] private readonly IPlayerManager _playerManager; [Dependency] private readonly IPlacementManager _placementManager; #pragma warning restore 649 public override void Update(FrameEventArgs e) { _componentManager.CullRemovedComponents(); _entityManager.Update(e.DeltaSeconds); _playerManager.Update(e.DeltaSeconds); } public override void FrameUpdate(FrameEventArgs e) { _placementManager.FrameUpdate(e); _entityManager.FrameUpdate(e.DeltaSeconds); } } }