Files
tbd-station-14/Content.Server/NPC/HTN/Preconditions/PulledPrecondition.cs
metalgearsloth 0d8254b2a2 Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00

29 lines
881 B
C#

using Content.Shared.Pulling;
using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
namespace Content.Server.NPC.HTN.Preconditions;
/// <summary>
/// Checks if the owner is being pulled or not.
/// </summary>
public sealed partial class PulledPrecondition : HTNPrecondition
{
private PullingSystem _pulling = default!;
[ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_pulling = sysManager.GetEntitySystem<PullingSystem>();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
return IsPulled && _pulling.IsPulled(owner) ||
!IsPulled && !_pulling.IsPulled(owner);
}
}