using Content.Shared.Pulling;
using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
namespace Content.Server.NPC.HTN.Preconditions;
///
/// Checks if the owner is being pulled or not.
///
public sealed partial class PulledPrecondition : HTNPrecondition
{
private PullingSystem _pulling = default!;
[ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_pulling = sysManager.GetEntitySystem();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue(NPCBlackboard.Owner);
return IsPulled && _pulling.IsPulled(owner) ||
!IsPulled && !_pulling.IsPulled(owner);
}
}