using Content.Shared.Pulling; using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem; namespace Content.Server.NPC.HTN.Preconditions; /// /// Checks if the owner is being pulled or not. /// public sealed partial class PulledPrecondition : HTNPrecondition { private PullingSystem _pulling = default!; [ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true; public override void Initialize(IEntitySystemManager sysManager) { base.Initialize(sysManager); _pulling = sysManager.GetEntitySystem(); } public override bool IsMet(NPCBlackboard blackboard) { var owner = blackboard.GetValue(NPCBlackboard.Owner); return IsPulled && _pulling.IsPulled(owner) || !IsPulled && !_pulling.IsPulled(owner); } }