* Adds /me command. * Update Content.Server/Chat/ChatManager.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public interface IActionBlocker
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{
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bool CanMove();
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bool CanInteract();
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bool CanUse();
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bool CanThrow();
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bool CanSpeak();
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bool CanEmote();
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}
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public class ActionBlockerSystem : EntitySystem
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{
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public static bool CanMove(IEntity entity)
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{
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bool canmove = true;
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foreach(var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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canmove &= actionblockercomponents.CanMove(); //sets var to false if false
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}
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return canmove;
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}
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public static bool CanInteract(IEntity entity)
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{
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bool caninteract = true;
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foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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caninteract &= actionblockercomponents.CanInteract();
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}
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return caninteract;
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}
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public static bool CanUse(IEntity entity)
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{
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bool canuse = true;
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foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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canuse &= actionblockercomponents.CanUse();
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}
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return canuse;
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}
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public static bool CanThrow(IEntity entity)
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{
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bool canthrow = true;
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foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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canthrow &= actionblockercomponents.CanThrow();
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}
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return canthrow;
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}
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public static bool CanSpeak(IEntity entity)
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{
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bool canspeak = true;
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foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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canspeak &= actionblockercomponents.CanSpeak();
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}
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return canspeak;
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}
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public static bool CanEmote(IEntity entity)
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{
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bool canemote = true;
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foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
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{
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canemote &= actionblockercomponents.CanEmote();
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}
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return canemote;
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}
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}
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}
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