53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Weapons.Ranged.Systems;
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public abstract partial class SharedGunSystem
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{
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[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
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// needed for server system
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protected virtual void InitializeCartridge()
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{
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SubscribeLocalEvent<CartridgeAmmoComponent, ExaminedEvent>(OnCartridgeExamine);
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SubscribeLocalEvent<CartridgeAmmoComponent, DamageExamineEvent>(OnCartridgeDamageExamine);
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}
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private void OnCartridgeExamine(Entity<CartridgeAmmoComponent> ent, ref ExaminedEvent args)
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{
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args.PushMarkup(ent.Comp.Spent
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? Loc.GetString("gun-cartridge-spent")
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: Loc.GetString("gun-cartridge-unspent"));
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}
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private void OnCartridgeDamageExamine(EntityUid uid, CartridgeAmmoComponent component, ref DamageExamineEvent args)
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{
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var damageSpec = GetProjectileDamage(component.Prototype);
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if (damageSpec == null)
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return;
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_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), Loc.GetString("damage-projectile"));
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}
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private DamageSpecifier? GetProjectileDamage(EntProtoId proto)
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{
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if (!ProtoManager.TryIndex(proto, out var entityProto))
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return null;
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if (!entityProto.TryGetComponent<ProjectileComponent>(out var projectile, Factory))
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return null;
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if (!projectile.Damage.Empty)
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return projectile.Damage * Damageable.UniversalProjectileDamageModifier;
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return null;
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}
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}
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